Developer Spotlight: Narrative Director Nicole Martinez

 

 

 

Hi everyone! My name is Nicole Martinez and I’m a Narrative
Director at Crystal Dynamics. I’m currently working on post-launch releases for
Marvel’s Avengers with an amazing team of Narrative Designers– shout
out to Hannah MacLeod, Jessica Krause, and Keano Raubun! We work on the
storylines for new heroes and events, write all the dialogue and text, as well
as some implementation in game.

 

One of the things I’m most proud of is the elevator and
social banter for all the heroes. Any time a hero is added to the roster, we
write a ton of solo combat banter plus conversations with each of the existing
Avengers. We try to give a little insight into the group dynamic and what the
Avengers are like on their off hours. We have a lot of fun with these and it makes our day when we see players enjoying them
in the game. If you have a favorite, please let us know!

 

This is actually my second time
writing for Marvel characters! I was a writer for Telltale’s Guardians of the
Galaxy before coming to Crystal Dynamics. Nolan North was Rocket Raccoon. It
was a fun project. While at Telltale, I was a Writer and later Creative
Director. Because we were episodic, I got to work on a lot of projects in my
five years there, from The Wolf Among Us, Batman, and Game of Thrones to
Minecraft and The Walking Dead.

 

I first got into writing for games during college. My
university offered a games writing class and that’s
when everything clicked for me. I was already pursuing a creative writing
degree but writing for games combined everything I liked about writing with a
heavily collaborative environment. My favorite part of my job is working with
other teams to make something awesome or figure out a solution to a
particularly tricky problem.

 

Something people may not realize is nothing in game
development is ever done alone. Every new feature or story requires a ton of
people all working together to make it happen. I feel incredibly lucky I get to
work with such a talented group of people at Crystal Dynamics. Every day we’re
pushing each other to do better than the day before. Despite lockdown we’ve
been able to keep in contact and continue working on Marvel’s Avengers
remotely. It has been a tough year, but I’m grateful for the amazing teammates
who have been there to support each other even when we couldn’t be in the
studio together.

 

That’s all for now. I hope you enjoy Marvel’s Avengers!

Employee Spotlights